New Doom Community Project

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Contents

About

This project started on November 11th, 2002 when Xtife (Sparky) posted on the Newdoom forums about the idea of us putting together a megawad. The idea took off quickly and between the time this started and the release date, many mappers came and went. A lot of map slots changed hands. Somewhere during development, Team leader Sparky decided to pass the Leadership role on to myself (Doom_Dude) and since I was already doing as much as possible, including maintaining the website, I decided to take the lead. Anyhow a lot of hard working Doom Community members helped in getting this done. Without the dedicated level designers this project wouldn't have made it to finish. Thanks to everyone who contributed and helped out. I'm so glad it's done.

Features

This megawad does not contain secret levels so don't go looking for hidden switches in maps 15 and 31. When you play through the exit switches will take you from map 15 to 31 then 32 and back to 16 without you having to search for secrets to get to these maps...

It's up to you, the player as to how you play this megawad. Either play each map from a 'pistol start'or play it through without restarting each level..

This is a single player megawad with coop starts included. We didn't have time to playtest the Coop gameplay so play with that in mind.

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External Links

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