OpenGL options
From ZDoom Wiki
The display options menu in Stronghold.
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Warning: This feature does not work in ZDoom but in its OpenGL children ports. |
The OpenGL options menu allows to access the various submenus that control how the game is displayed when using the OpenGL renderer. Its MENUDEF name is OpenGLOptions.
- Dynamic light options
- Opens the Dynamic light options menu.
- Texture options
- Opens the Texture options menu.
- Shader options
- Opens the Shader options menu. This menu is only displayed on hardware limited to
Pixel Shader Model 3 (SM3): with hardware limited to SM2, the corresponding settings are ignored and considered as always off; while with hardware supporting SM4 or higher, these settings are ignored and considered always on.
- Preferences
- Opens the OpenGL preferences menu.