OpenGL options

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The display options menu in Stronghold.
Center Warning: This feature does not work in ZDoom but in its OpenGL children ports.

The OpenGL options menu allows to access the various submenus that control how the game is displayed when using the OpenGL renderer. Its MENUDEF name is OpenGLOptions.

  • Dynamic light options
Opens the Dynamic light options menu.
  • Texture options
Opens the Texture options menu.
  • Shader options
Opens the Shader options menu. This menu is only displayed on hardware limited to Pixel Shader Model 3 (SM3): with hardware limited to SM2, the corresponding settings are ignored and considered as always off; while with hardware supporting SM4 or higher, these settings are ignored and considered always on.
  • Preferences
Opens the OpenGL preferences menu.
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