PlayerArmorpoints
From ZDoom Wiki
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Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. |
int PlayerArmorpoints (void)
Usage
Returns the activator's amount of Armor points. You can also use CheckInventory for “Armor” to achieve the same effect.
Example
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |