Polyobj_OR_Move
From ZDoom Wiki
92:Polyobj_OR_Move (po, speed, angle, distance)
Moves a polyobject.
po: polyobj to move speed: how quickly the polyobj should move angle: direction the polyobj should move (this is a byte angle) dist: distance to move
The OR in this special stands for OverRide. Under normal circumstances, if a polyobject is doing something, you cannot make it do something else until it has finished whatever it is doing. This can be a problem with perpetual polyobjects (such as Polyobj_RotateLeft or Right with a byte angle of 255). Using one of these four specials, you can force the polyobject to stop whatever it is doing and do something else.

