Sector_SetColor
From ZDoom Wiki
212:Sector_SetColor (tag, r, g, b, desat)
tag: Tag of affected sector r: Amount of red in the light g: Amount of green in the light b: Amount of blue in the light desat: Desaturation of the color
Sets the color of light in a sector. By default, sectors have white light (red, green, blue are all 255). If a sector's color is changed during gameplay, another sector should already have the desired color (possibly by using an open script to set the color of a dummy sector that the player will never see). This is because there can be a noticeable delay while the game constructs the tables for a color for the first time. You can use the testcolor console command to test a color from within the game.
The desat parameter specifies how much the colors in the sector are desaturated. 0 means no desaturation at all resulting in normal colors. 255 means full desaturation, resulting in a colorized black and white display.

