Sector_SetFriction

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219:Sector_SetFriction (tag, amount)


  • tag: Tag of affected sector
  • amount: Amount of friction

Sets a sector's friction. If amount is 0, then the amount of friction is determined by the line's length (just like BOOM's 223 linedef).
If Sector_SetFriction is used on a linedef, it is initialized during initialization of the map.

You can use it in a script to alter the friction in a sector, valid values are from 1 to 255:

  • A value of 128 results in normal friction.
  • Decreasing the value from 128 results in increased friction (~ sludgy).
  • Increasing the value from 128 results in decreased friction (~ icy).
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