Sector_SetFriction
From ZDoom Wiki
219:Sector_SetFriction (tag, amount)
- tag: Tag of affected sector
- amount: Amount of friction
Sets a sector's friction. If amount is 0, then the amount of friction is determined by the line's length (just like BOOM's 223 linedef).
If Sector_SetFriction is used on a linedef, it is initialized during initialization of the map.
You can use it in a script to alter the friction in a sector, valid values are from 1 to 255:
- A value of 128 results in normal friction.
- Decreasing the value from 128 results in increased friction (~ sludgy).
- Increasing the value from 128 results in decreased friction (~ icy).