SetActorAngle
From ZDoom Wiki
void SetActorAngle (int tid, int angle)
Sets the actor's angle.
Use a value for the angle from 0.0 to 1.0.
tid: TID of thing. angle: Angle to set. This is a fixed point angle.
This works to set the facing of monsters, players, or any other actor.
- North = 0.25
- West = 0.5
- South = 0.75
- East = 1.0
Examples
This example makes the specified monster(s) spin like it is crazy:
script 1 (int monster)
{
while (ThingCount(T_NONE, monster) != 0)
{
SetActorAngle(monster, Random(0, 65535));
Delay(2);
}
}

