SetLineBlocking
From ZDoom Wiki
void SetLineBlocking(int lineid, int setting);
Usage
Sets the line blocking for a line. This can be set to block nothing, the player and monsters, or everything (including projectiles and hitscans). For readability here are some definitions defined in zdefs.acs:
BLOCK_NOTHING - block nothing (turn blocking off)
BLOCK_CREATURES - block enemies and the player (walking things)
BLOCK_EVERYTHING - nothing can cross this line
BLOCK_RAILING - emulates Strife's railings
BLOCK_PLAYERS - block only players (but not monsters)
For compatability with Hexen you may also use ON in place of BLOCK_CREATURES and OFF in place of BLOCK_NOTHING.
Examples
script 1 (int lineid)
{
SetLineBlocking(lineid, BLOCK_EVERYTHING);
if(CheckInventory("BlueSkull"))
{
SetLineBlocking(12, OFF);
}
}

