SetMarineSprite
From ZDoom Wiki
void SetMarineSprite(int tid, str actorclass);
Usage
Changes a Scripted Marine's sprite to match the sprite used in the specified actor's spawn state. The sprites you change it to need to correspond to the Marine sprites (the same frames are used for the same purposes, so four walking, two shooting, one pain and so on) for it to work 100%. Actorclass is a string, and case sensitive, so "revenant" is not the same as "Revenant".
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

