Skulltag features
From ZDoom Wiki
Skulltag has many editing features that ZDoom currently does not. It has been decided to document them here to help out both communities.
The following articles contain functions that are Skulltag only, meaning that they currently are NOT compatible with ZDoom! If you wish to add a Skulltag feature article please use the {{STFeature}} template. Also under any circumstances do not mix these features up with ZDoom features! (i.e links on branching pages or categorises).
Feel free to copy the information written in this articles over to the Skulltag Wiki. --Cutty
| Note: Any features that are currently implemented in ZDoom will be removed from this list. |
Contents |
ACS
Skulltag Action Specials
Skulltag built-in functions
- BlueCount
- BlueScore
- BlueTeamCount
- BlueTeamScore
- ConsoleCommand
- GetInvasionState
- GetInvasionWave
- IsMultiplayer
- IsOneFlagCTF
- Music_Change
- PlayerArmorpoints
- PlayerHealth
- PlayerTeam
- RedCount
- RedScore
- RedTeamCount
- RedTeamScore
- SinglePlayer
Classes
For a full list of Skulltag's actor classes see Classes:Skulltag.
DECORATE
Skulltag Action Functions
Skulltag Actor Flags
See Skulltag actor flags for the full list
Skulltag Actor Properties
- INVENTORY.PICKUPANNOUNCERENTRY
- Plays the specified announcer entry when the item is picked up.
- RUNE.COLOR color, alpha
- Same as POWERUP.COLOR.
- RUNE.TYPE
- Sets what the rune does. (DoubleDamage, DoubleFiringSpeed, Drain, Spread, HalfDamage, Regeneration, Prosperity, Reflection, HighJump, Speed25)
Lumps
Skulltag Specific Lumps
Skulltag MAPINFO properties
Levels
- nobotnodes
- Prevents Skulltag from making bot nodes on the specified level.
Episodes
- botepisode
- Uses alternate bot skill level menu.
- botskillname string
- Replaces "New Game".
- botskillpicname string
- same as botskillname only uses a graphic lump.

