Special lumps

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These are all data lumps you can place in a wad in order to customise various aspects of gameplay.

Plain text Lumps

The following lumps use a simple text syntax and can be made in any text editor

  • ANIMDEFS Used to define texture animations
  • DECALDEF Used to define and animate Decals
  • DECORATE Used to create new things from scratch
  • DEHACKED For modifying existing Doom only things (Unless used with DEHSUPP)
  • FONTDEFS Use this lump to create new fonts
  • GLDEFS Used to define dynamic lights (GZDoom Only)
  • HIRESTEX Used to define Hi-Res textures
  • KEYCONF Use this lump to create new key bindings in the options menu'
  • LANGUAGE Use this lump to modify or adjust strings
  • LOADACS Use this lump to automatically load ACS objects (even for Doom-format maps).
  • LOCKDEFS Use this lump to assign keys to locks
  • MAPINFO This lump defines various aspects of a map, including their titles, sky textures, and the CD audio track they use
  • MODELDEF Used to define models (GZDoom Only)
  • S_SKIN Describes the properties of a custom skin (player sprite)
  • SBARINFO Used to create custom status bars without the use of ACS
  • SCRIPTS This lump usually contains ACS source for a map, if it exists
  • SNDEAX Defines reverb environments for use with the Sound Environment thing
  • SNDINFO Used to create and define the properties of all sounds
  • SNDSEQ This lump creates sound sequences for moving sectors like doors
  • TEAMINFO Defines custom teams
  • TERRAIN This lump can change various properties of floor textures
  • TEXTCOLO Use this lump to define new text colors
  • Intermission scripts Used to animate or specialize intermission backdrops.

Compiled Lumps

These lumps must be compiled by various tools, and offer advanced control of some ZDoom aspects

  • ANIMATED Animations Boom Style
  • BEHAVIOR A compiled ACS script lump
  • DEHSUPP A special lump that defines what you can change using Dehacked patches
  • SWITCHES Switch textures Boom Style
  • Libraries Libraries can be used to allow a certain set of ACS functions to be used on any map
  • Strife dialogue scripts
  • TITLEMAP A map which can be used as a replacement for the title screen.

Markers

These lumps are used as markers between lumps to give them special identification or attributes. These are not needed when Using ZIPs as WAD replacement.

  • HI_START / HI_END Used to define hi-res textures to replace textures already defined.
  • TX_START / TX_END Used to identify the lump between them as textures/flats
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