Talk:Actor properties

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SVN versus SVNcode

There were two different templates doing the same thing on this page. I've changed the SVNcode tag to SVN, and I will modify the SVN template to include a link to the subversion repository page. Please use this simpler template from now on, for consistancy if nothing else. --HotWax 10:18, 9 August 2007 (CDT)

Powerup.Color MyCustomMap

Is there any way to define custom colormaps for powerups? --M-s 19:17, 17 February 2010

I don't think so, and it isn't needed anyway. You can use Powerup.Color color, alpha --Gez 21:10, 17 February 2010 (UTC)
There are things that can't be achieved through Powerup.Color color, alpha, e.g. InverseMap. And in case there is someone who wants to make some bizzare-looking effect for a powerup (e.g. red-to-cyan map), this person is out of luck.

meleerange

Sorry for the edit. I assumed it meant "implicit" parameter (that isn't listed in arguments but is still used by the function) and was carried away by seeing the listed codepointers as deprecated. But why are they deprecated when they allow explicit setting of meleerange? They may still be useful if the monster has several random melee attacks at its disposal.--Printz 15:16, 5 March 2012 (UTC)

They don't allow explicit settings of melee range. I misunderstood your edit and have tried to make things less confusing. --Gez 18:07, 5 March 2012 (UTC)
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