Talk:Sector Set3dFloor

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Inverted shootability

Solid/Non-solid

"32: If you add 32 to the type the shootability rules will be inverted. You can shoot through solid 3D floors but not through non-solid ones. This does not work for the Vavoom type."

Clearly, I can shoot throug a non-solid floor but not throug a solid. I think this should be

"32: If you add 32 to the type the shootability rules will be inverted. You can shoot through non-solid 3D floors but not through solid ones. This does not work for the Vavoom type." —Preceding unsigned comment added by Milasudril (talkcontribs) 18:02, 4 May 2009

Then it wouldn't be an inverted behavior, would it? The normal behavior is shooting only through non-solid floors, and thus the inverted behavior is the reverse, shooting only through solid floors. --Gez 12:32, 5 May 2009 (UTC)
Yes but it sais the opposite. Or better:

"32: If you add 32 to the type the shootability rules will be inverted. This means that you can shoot through solid 3D floors but not through non-solid ones. This does not work for the Vavoom type."—Preceding unsigned comment added by Milasudril (talkcontribs) 16:16, 15 May 2009

Nonsense. You don't use that flag if you don't understand it. --Gez 19:41, 15 May 2009 (UTC)

0 flag

There is no flag with a value of 0. It just wouldn't work, how could you tell whether it's set or not? (If the value is, say, 64, is it just 64 or 0+64?) There is absolutely no code that checks for a total value of 0 for that parameter in the actual code for Sector_Set3dFloor, either. --Gez 23:02, 30 April 2010 (UTC)

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