The Magi

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The Magi is WAD created by NerdBoy1392. It replaces all the weapons, features new ammo, uses all 10 weapons slots, and comes in two versions as of writing. The main version replaces certain actors already in the game, allow the user to play the original game with it, although this is a little buggy. The second version uses new DoomEd numbers to allows for new WADs.

Contents

Current Features

20 Weapons/Spells. (Actually comes to 21-23, depending on what you count.) Note that these are the preliminary versions, there will most likely be balance changes. These currently include:

  • Slot 1
    • Fist
    • Death Touch (No, it's not instant death, it just hurts alot. Also has an AltFire that allows you to charge at enemies like a Lost Soul! I'll probably feature an alternate version of this thst only works on the ground, as it can break some maps. Flying does that.)
  • Slot 2
    • Beam (It doesn't do much damage, but it gibs everything! Hooray for +EXTREMEDEATH!!!)
    • Not Decided (I'm working on a FireLine Spell.)
  • Slot 3
    • Slash (Wish I could make it slice stuff in half...)
    • Magic Missile (You fire 5 a time, and they're all guided!!! I tried to get them to switch targets in mid-flight, but I can't get it to work.)
  • Slot 4
    • TK Burst (BAM!!! And everything's flying away!!!)
    • Not decided (Maybe some sort of machine gun type spell...)
  • Slot 5
    • Fireball (Like the Imp's, only bigger, and more explosive!)
    • Not decided
  • Slot 6
    • Burning Hands (BBQ!!!)
    • Wind (Deflects enemies AND projectiles!)
  • Slot 7
    • IceBall (Freezing stuff is so much fun!)
    • Not Decided (Ice Aura probably.)
  • Slot 8
    • Vortex (It's supposed to suck in enemies, but A_RadiusThrust doesn't work with negative force values.)
    • Not Decided (How about... Vampiric Drain. That should be fun.)
  • Slot 9
    • Lightning (Not implemented yet.)
    • Magical Shield (Not implemented yet.)
  • Slot 10
    • Armageddon (Read more below.)

It also features 5 new Ammo types, but one is a minor one. Most Spells use the appropriate type.

  • Fire Mana
  • Water Mana
  • Air Mana
  • Earth Mana
  • Armageddon Charge (Read Below.)

A new Hud, designed to fit everything in, but still remain compact. There's an icon for every spell, but I still managed to get it to fit fairly reasonably.


Armageddon

Armageddon is the final spell. It is actually 5 different Spells, 1 for each mana type, and a charging spell.

The Armageddon Charge Spell simply sucks mana away from the main four types, and gives you Armageddon Charges, which is used for the other Armageddon Spells.

  • Armageddon Spells
    • Magic Overload (Water)
    • Fire Burst (Fire) (Not implemented yet.)
    • Shock Wave (Air) (Curse me for my horrible puns. This is a lightning spell. No really. I'll come up with a better name eventually.) (Not implemented yet.)
    • Earthquake (Earth) (Not implemented yet.)

Maps

There are no maps designed for it yet. It's not done yet.

News

The Magi is still currently under production.

There aren't any special graphics yet, just some simple hands. I'll add some cool effects as soon as I get done with the code.

Screenshots

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