Thing_Damage
From ZDoom Wiki
- Thing_Damage(tid, amount, MOD)
Damages the specified actor.
TID: TID of the thing you want to damage.
Amount: The amount of Damage the Thing will receive.
MOD: The obituary message that will appear if a player is killed:
0 = MOD_UNKNOWN
12 = MOD_WATER
13 = MOD_SLIME
14 = MOD_LAVA
15 = MOD_CRUSH
16 = MOD_TELEFRAG
17 = MOD_FALLING
18 = MOD_SUICIDE
19 = MOD_BARREL
20 = MOD_EXIT
21 = MOD_SPLASH
22 = MOD_HIT
Similar to DamageThing but it hurts actors by TID rather than whoever activates it. Note that if TID is 0, this behaves exactly as DamageThing.
There are some newer built-in damage types for which no MOD code exists and custom damage types are identified by names; neither can be used with this special. If you want to attach this special outside a script (e.g., to a line or a thing) but need to use a damage type that is recognized by the game by name, but is not listed above, set the line/thing special to run a script instead and use the Thing_Damage2 ACS function in the script.

