User talk:Gez
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A_SpawnItemEx
Please don't erase the flag values from pages like this. Many still use them. From a neutral standpoint, it's best to give people options rather than entice authors of mods through force by exercising such actions. Some will use flag values, some will use the flag names. Forcing someone to use one or the other when the engine supports both as of now is unprofessional and selfish. -- Xenaero 22:16, 26 August 2009 (UTC)
- It's not selfish when it's to prevent other people from making mistakes. There was a problem recently in a A_WeaponBob thread in editing where someone who didn't use the flag names suffered from that, as the values had changed. But mostly, it gives a clearer and more readable code and is simply a better practice. --Gez 23:05, 26 August 2009 (UTC)
- I would like to stress this point again. The flag values may change, but you will be insulated from any changes if you strictly use the mnemonics. If somebody insists on using numbers instead of names, they can still look them up for themselves in zdoom.pk3, but I don't think the wiki should implicitly condone this practice by listing them directly in the article. --Randy Heit 01:35, 29 August 2009 (UTC)
Demon Eclipse link
If you unzip the DE-PKG.zip as reachable from idgames, as well as the DE-PKG.zip from Megaupload, you will notice that the supplied .WAD files have the same date. Hence the replacement by the idgames link. Specifically, they are both dated January-2008! (So it seems the idgames file was updated. And I know the idgames database _is not_.) —jengelh 12:52, 11 May 2009 (UTC)
I can confirm that the DE-PKG.zip downloaded from megaupload and the de-pkg.zip downloaded from idgames are currently identical. It's a shame the database at Doomworld doesn't update when the files on the archive are updated. -- Randy Heit 15:42, 11 May 2009 (UTC)
- Alright, no problem. --Gez 15:52, 11 May 2009 (UTC)
Can you help me?
Hi, I'm fairly new to wiki's, but not new to the Doom engine, or even ACS scripting. I have a few useful things to contribute, and wondered... how do you start a new page??? Like from scratch? Thank you in advance. PeskySaurus 21:05, 12 September 2009 (UTC)
- Creating new pages isn't hard. A simple method is this: edit a page, any page, and add a wiki link to the page you want to create, for example A_PodPain. Now, do NOT click on "Save page"! It would make me grumpy. Instead, click on "Show preview". The link appeared in the preview, so follow it instead of saving the page. You are now able to edit the new page. If you need help with wiki syntax and such, remember that this wiki uses the MediaWiki software (the same that powers Wikipedia) so you can usually find what you want simply with a Google search for "mediawiki" "help" plus whatever term you're looking for, e.g. if you wonder how templates work you can search for "mediawiki template help". Finally, don't forget we have a FAQ and editing guidelines that you would do well to read. --Gez 21:46, 12 September 2009 (UTC)
Page and images removal
Hey Gez, can you delete pages? I've been meaning to get rid of the article on The Hell Worm and the related pics for it. I'm still working on it but the page is outdated and I don't care enough to update it, so it may as well not waste the space. --Ceeb 17:51, 24 October 2010 (CDT)
- Yes, I can delete pages. But if your concern is space, then you should know they're not really deleted; they're just hidden and it's possible to later restore them. Which means that, by the way, if you want to update them, just drop a word and I'll restore them. --Gez 01:10, 25 October 2010 (CDT)
- Ah, truth is I've been favoring other projects a lot, and since it's not moving forward and I have no plans to finish it any time soon, I'd just as soon erase all references to it for the time being. --Ceeb 17:32, 25 October 2010 (CDT)
Bugs
It's not that I don't think they should be fixed, but that I don't think they will be fixed. I agree my report is not concise: I don't know the exact conditions under which the bug(s) occur. I don't understand the inner workings of the thing, so I post it where people will see it. Koverhbarc 20:00, 4 December 2010 (CST)
- If you think there's a bug, please report it as such. Then let the developers decide what to do about it instead of second guessing them. Adding tl;dr texts to the documentation is not going to help anyone. -- Graf Zahl 9:13, 5 December 2010 (CET)
- The conclusion to all this is on the forums. --Gez 07:39, 6 December 2010 (CST)
- What did the forum just do to me? It allowed my first post to go through apparently without moderation under the made up name 'Betsy Senningtock'. Then, it said my second post would have to go through moderation, which the help message says only applies to the first post! Koverhbarc 08:15, 6 December 2010 (CST)
- That was not your second post, that was your first registered post. Your very first post was anonymous, and the forum software gives random names to anonymous posters. A good example would be this thread, which had plenty of anonymous activity. --Gez 08:28, 6 December 2010 (CST)
My crazy templates
Do you want me to undo the const template to be more... subtle? And aside from using templates that already exist, what should I focus on updating or improving? The strife and raven classes and codepointers are a given, of course. More documentation on until loops may be nice, I didn't know they existed until under a week ago. I'm standardizing things that take arguments in an editor, as the previous method was a little clumsy, and implied they had fields, like angle rather than simply being a byte[5] array. I'll stop creating really excessive templates without checking them here, if you prefer. --Deded007 (talk) 11:03, 12 February 2013 (CST)
- I like templates and made a bunch of them myself, but I don't get the purpose of the Lookup template since all it makes is change how links look. Templates like Classes:, Flags, Properties, CVAR, CCMD, Param, etc. make it simpler to create links. LE (which I took from the UESP) and a few others make it simpler to create repetitive markup. C allows to avoid using HTML tags directly in the page. And so on. So I have no problem with those templates of yours that follow the same kind of philosophy; but I don't see how {{lookup|blah}} is better than [[blah]]. --Gez (talk) 12:53, 12 February 2013 (CST)
- For the 'lookup' one, if you hover your mouse pointer over it, it'll display the syntax of the function/pointer (at least that was I saw). Blue Shadow (talk) 13:40, 12 February 2013 (CST)
- Indeed. A_LookEx allows you to see the parameters without clicking the page, and can be easily extended to any function, it was mainly intended for large examples or complicated scripts or functions like A_SpawnItemEx, which has a parameter list that barely fits on my page in slade3 when it pops up. My intention was so it saved a bit of time, especially when all you need is the parameters, not the usage, you could mouseover to get them, just like T_BARON. --DemolisherOfSouls (talk) 00:48, 13 February 2013 (CST)
- Doesn't work for me, the link's title (or lack thereof) is overriding the span's title for a mouseover, so it'd only work on pages where it isn't a link... --Gez (talk) 07:23, 13 February 2013 (CST)
- Odd. What browser are you using? I may have to do some testing. Span overrides the link mouseover in firefox. --DemolisherOfSouls (talk) 09:25, 13 February 2013 (CST)
- It works with Google Chrome, too. Randy Heit (talk) 17:18, 13 February 2013 (CST)
- The alt tag should not be read as the tooltip, the title should, as per the html spec, mouseover works in IE as well though. --DemolisherOfSouls (talk) 00:32, 14 February 2013 (CST)
- Doesn't work for me, the link's title (or lack thereof) is overriding the span's title for a mouseover, so it'd only work on pages where it isn't a link... --Gez (talk) 07:23, 13 February 2013 (CST)
- Indeed. A_LookEx allows you to see the parameters without clicking the page, and can be easily extended to any function, it was mainly intended for large examples or complicated scripts or functions like A_SpawnItemEx, which has a parameter list that barely fits on my page in slade3 when it pops up. My intention was so it saved a bit of time, especially when all you need is the parameters, not the usage, you could mouseover to get them, just like T_BARON. --DemolisherOfSouls (talk) 00:48, 13 February 2013 (CST)
- For the 'lookup' one, if you hover your mouse pointer over it, it'll display the syntax of the function/pointer (at least that was I saw). Blue Shadow (talk) 13:40, 12 February 2013 (CST)