ZDoom Wars
From ZDoom Wiki
| ZDoom Wars | |
|---|---|
| Author | Captain Ventris |
| Port | ZDoom rv1115 or later |
| Status | version 0.85; WIP |
| Link | Download from the Official Thread. |
Description
ZDoom Wars is a remake of an old Doom Legacy wad, DoomWars, in which the player punched to summon monsters in front of them. ZDoom Wars takes this concept and expands it greatly, adding the cast of Heretic, Hexen, Strife, Chex Quest, and Virus. Several other candidates could make their way in at a later date.
In ZDoom Wars, the player has constantly regenerating health and mana, which is used to summon their minions for varying costs. There are two types of mana, normal mana, and Hero mana, which regenerates at 1/4 the rate of normal mana, but is much more valuable, as it can be used to buy more powerful units. Each player has 5 spawners, each showcasing up to 4 monsters. Right Click to switch through the monsters available in each spawner, and click to summon them. Note that you have to have enough room around you and in front of you to summon the monster. A projectile fires from you upon clicking, spawning the monster on impact. Players are also able to upgrade certain monsters, and each side has a special ability.
Though the player has 300 health (unless using the Virus Faction), they have no way to directly defend themselves (With the exception of one man armies, player classes who have wide range of weapons and abilities eg Bouncy's Lichking), relying on their monsters. Luckily, players have been given a very high jump, and smaller monsters are able to be pushed aside. Some maps may contain hazards, which cannot affect Hero Units, such as the Cyberdemon or Korax.
The statistics of all the monsters have been altered in order to better balance out the gameplay experience. The unique enemies of each game insure varied battles, and the several official maps made for the game (found in the official thread on the ZDoom Forums) very much heighten the experience.
Recently, Captain Ventris announced Gameplay Modules, files which can be loaded after all the factions, which modify the gameplay to some extent. The first of these is a module that adds tech trees, so that a player must unlock more and more powerful monsters to use them. Several others are planned for the long term, including a system by which a successful monster can receive better weaponry, and another that grants commanders some control over their units. The proposed modules are covered in greater detail in the ZDoom Wars Thread.
Abilities (As of version 0.85):
Doom
- Vile Pulse: Can cause monsters nearby to be raised from the dead!
Heretic
- Shadow Sphere: Can make monsters nearby into Ghost Units, rendering them invulnerable to some ranged attacks.
Hexen
- Heal: Can heal nearby monsters.
Strife
- I'll Be Back: Can render weaker robotic units (I.E., nothing bigger than a Crusader) capable of getting back up after death.
Chex Quest
- Slime Meteor: Constantly spawns Flemoidus Commoni (Plural of Flemoidus Commonus), in order to flood the opponent with constant weak units.
Virus
- Fortify Ground Forces: Can be used twice. Increases the health of any Ground Units spawned later, but makes them cost a little more.
ZDoom Wars is created for online play, best used in Last Man Standing, though Skulltag does not have late enough Decorate Support. Hopefully this will clear up in time.
More info can be found in the official ZDoom Wars thread, linked to below. Submit levels, ideas, feedback, and bug reports there.

