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  • {{Note|This guide covers making configurable actors in DECORATE through using custom arguments, and mostly targeted towards [[Zandronum] ...level editor, to make an actor that can interface with the level editor in DECORATE, you need to use custom arguments.
    11 KB (1,946 words) - 00:57, 4 October 2021

Page text matches

  • ...has been completely superseded by [[ZScript]]. Authors should avoid using DECORATE for new projects.}} ...ever, it has been expanded to create virtually anything you want, not just decorations.
    3 KB (376 words) - 10:54, 31 October 2023
  • ...d control of all gameplay facets (Actors, levels, game modes, etc.) than [[DECORATE]] does, as well as creation of UI (such as {{class|BaseStatusBar|custom Similarly to [[DECORATE]], you can include multiple ZScript lumps for processing with either a f
    5 KB (809 words) - 15:49, 11 March 2024
  • == DECORATE-related == Tutorials for the new actors using [[DECORATE]].
    6 KB (758 words) - 01:08, 19 March 2024
  • :* [[Crusher]]s that do no damage no longer act as if they inflict pain to actors. :* [[DeHackEd]] patches that set an actor's {{Property|DeathSound|death sound}} to 0 without removing the [[A_Scream]
    81 KB (11,075 words) - 20:30, 30 April 2022
  • {{Actor| | type = Decoration
    324 bytes (33 words) - 17:03, 26 April 2015
  • {{Actor| | type = Decoration
    329 bytes (34 words) - 17:13, 26 April 2015
  • {{Actor| | type = Decoration
    317 bytes (34 words) - 17:13, 26 April 2015
  • {{Actor| | type = Decoration
    332 bytes (33 words) - 17:02, 26 April 2015
  • {{Actor| | type = Decoration
    336 bytes (33 words) - 17:02, 26 April 2015
  • {{Actor| | type = Decoration
    326 bytes (33 words) - 17:01, 26 April 2015
  • {{Actor| | type = Decoration
    339 bytes (34 words) - 17:11, 26 April 2015
  • {{Actor| | type = Decoration
    363 bytes (34 words) - 17:10, 26 April 2015
  • {{Actor| | type = Decoration
    344 bytes (34 words) - 17:10, 26 April 2015
  • Removes an actor based upon which [[actor pointer]] is chosen and the flags. *''pointer'': the following actor pointers are valid:
    2 KB (277 words) - 17:13, 16 March 2024
  • {{Actor| | type = Decoration
    335 bytes (36 words) - 17:12, 26 April 2015
  • This page describes the format to create a new [[actor]] in the [[DECORATE]] lump: actor ''classname'' [ : ''parentclassname''] [replaces ''replaceclassname''] [''d
    3 KB (500 words) - 01:42, 10 April 2016
  • {{Actor| | type = Decoration
    384 bytes (37 words) - 17:12, 26 April 2015
  • {{Actor| | name = Switchable decoration
    2 KB (281 words) - 10:18, 11 February 2024
  • ...e a few of its [[Actor properties|properties]], [[Actor flags|flags]] or [[Actor states|states]]. ...in [[ZScript]] it's not the only mechanism to modify the actor. See the [[Actor replacement]] page for details.
    8 KB (1,059 words) - 08:31, 16 February 2024
  • {{Actor| | type = Decoration
    396 bytes (39 words) - 17:10, 26 April 2015

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