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  • {{DISPLAYTITLE:Elevator_LowerToNearest}} * ''speed'': How fast the elevator moves
    1 KB (138 words) - 18:44, 3 April 2017
  • {{DISPLAYTITLE:Elevator_MoveToFloor}} * ''speed'': How fast the elevator moves
    1 KB (141 words) - 18:42, 3 April 2017
  • {{DISPLAYTITLE:Elevator_RaiseToNearest}} * ''speed'': How fast the elevator moves
    1 KB (138 words) - 18:41, 3 April 2017

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  • {{DISPLAYTITLE:Elevator_LowerToNearest}} * ''speed'': How fast the elevator moves
    1 KB (138 words) - 18:44, 3 April 2017
  • {{DISPLAYTITLE:Elevator_RaiseToNearest}} * ''speed'': How fast the elevator moves
    1 KB (138 words) - 18:41, 3 April 2017
  • {{DISPLAYTITLE:Elevator_MoveToFloor}} * ''speed'': How fast the elevator moves
    1 KB (141 words) - 18:42, 3 April 2017
  • ...default [[sound sequence]] for most floor movements (except platforms and elevators, which tend to use [[Platform]]) in [[ZDoom]].
    271 bytes (36 words) - 20:34, 29 April 2012
  • ...therwise the actor risks ending up on the floor of the sector in which the elevator is rising/lowering.
    1 KB (195 words) - 21:39, 30 September 2014
  • This is the default [[sound sequence]] for most platforms and elevators in ''[[Doom]]'' and ''[[Hexen]]''. It is defined differently in zdoom.
    476 bytes (61 words) - 20:21, 29 April 2012
  • ...oduced by [[Boom]], in which both the floor and the ceiling move together. Elevators are created with the following specials: *[[Elevator_LowerToNearest]]
    3 KB (314 words) - 15:56, 15 May 2012
  • ...roperty with the sound sequence name, a [[sound sequence thing]] with the relevant sequence index, or the [[Sector_ChangeSound]] special with the sequence |[[Elevator_LowerToNearest]]||Floor||
    9 KB (1,025 words) - 16:18, 22 September 2016
  • ...that move together as one. This is useful for creating constructs such as elevators with complex shapes: in case the movement of one part is blocked, all
    1 KB (199 words) - 13:24, 23 October 2016
  • *[https://www.kappes.drdteam.org/3D/3D-03/3D-03.htm A 3D elevator] *[http://doomnexus.drdteam.org/Tutorial/elevator.html Creating a Multi-Floor Elevator ]
    6 KB (784 words) - 15:41, 5 April 2024
  • *'''Elevator''' — Walking into this will cause it to drop down and then move b *'''Lava Elevator''' — Looks like an elevator but has a fullbright floor, and does lava damage that can be protected
    11 KB (1,932 words) - 21:55, 10 June 2012
  • ..., however, was absolutely needed because [[vanilla Doom]] features varying elevations (making it a "2.5D" game) but not [[free look]], making it impossible
    2 KB (283 words) - 18:11, 9 December 2010
  • ...ranslucency, laser and force-field barriers, underwater environments, true elevators, colored lighting, fog, slippery surfaces (ice), quakes ... the list g
    2 KB (257 words) - 00:07, 19 February 2010
  • ...y types rather than by key names. For example, a script which activates an elevator could be called with '''ACS_LockedExecute''' to lock it in a simple and
    2 KB (343 words) - 02:17, 11 February 2013
  • ...atures include translucency, laser barriers, underwater environments, true elevators, colored lighting, fog, slippery surfaces (ice), quakes, 3D bridges, e
    2 KB (306 words) - 00:00, 19 February 2010
  • ...to successfully compile the scripts: vanilla Hexen if possible, otherwise elevate to ACSE or ACSe.
    2 KB (365 words) - 08:02, 20 October 2023
  • ...ees are revised (e.g. Customize Controls) to remove elements that are not relevant to ''Chex Quest 3''; as of Version 1.2 this only applies to ZDoom and ol * Added text signifying an elevator has been activated for the long elevator ride to the communications array in E4M2.
    9 KB (1,350 words) - 20:34, 21 August 2020
  • ||{{LE|245|240}}||{{LE|[[Elevator_RaiseToNearest]]|E}}||{{LE|Floors and Ceilings}}|| || || ||{{LE|246|240}}||{{LE|[[Elevator_MoveToFloor]]|E}}||{{LE|Floors and Ceilings}}|| || ||
    22 KB (2,432 words) - 03:56, 16 September 2023
  • ChangeLevel = "ChangeLevel(mapname, position, flags, skill)"; Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)";
    48 KB (5,326 words) - 02:08, 9 October 2023
  • * [http://www.zdoom.org/zdkb/elevator.html Making an Elevator]
    4 KB (674 words) - 14:53, 19 November 2010

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