AmbientSound
Jump to navigation
Jump to search
void AmbientSound(str sound, int volume);
Usage
Plays a world sound (all players can hear it at the same volume, regardless of how close to the activator they are). Volume is an integer range from 0 to 127, with 127 being full volume and 0 being muted.
Examples
This script waits for all monsters tagged with tid 1 to die, and the plays a victory fanfare sound which is audible to all players, regardless of where they are.
script 1 (void)
{
// Wait for all tid 1 monsters to die
while( ThingCount(T_NONE, 1) > 0 )
{
delay(4);
}
// Play a victory noise for all players at full volume
AmbientSound("handel/messiah", 127);
}