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bool ACS_NamedLockedExecuteDoor (string script, int map, int s_arg1, int s_arg2, int lock)
ACS_NamedLockedExecuteDoor (string script, int map, int s_arg1, int s_arg2, int lock)


Variant of ACS_LockedExecuteDoor for named scripts.

There is both an ACS and a DECORATE version of this function. Both behave identically.

However, it is not available as an action special: to call named scripts from a a line or thing special, you have to use the non-named variant (ACS_LockedExecuteDoor) in UDMF, with the arg0str custom argument set to the name of the script — this will override the first parameter.


  • script: Name of the script to execute
  • map: Map which contains the script
  • s_arg1: First argument passed to the script
  • s_arg2: Second argument passed to the script
  • lock: Required key, if any (see key types)

Return value

Returns true if the script could be executed successfully, false otherwise. Deferred scripts are always considered successful.


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Script functions
ACS_Execute ACS_NamedExecute
ACS_ExecuteWait ACS_NamedExecuteWait
ACS_ExecuteAlways ACS_NamedExecuteAlways
ACS_ExecuteWithResult ACS_NamedExecuteWithResult
ACS_LockedExecute ACS_NamedLockedExecute
ACS_LockedExecuteDoor ACS_NamedLockedExecuteDoor
ACS_Suspend ACS_NamedSuspend
ACS_Terminate ACS_NamedTerminate
ScriptWait NamedScriptWait
FS_Execute UsePuzzleItem