A_BrainAwake

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A_BrainAwake

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For more information on this article, visit the A_BrainAwake page on the Doom Wiki.


(no parameters)


Note: This function has been superseded by A_StartSound, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.


Usage

Plays the sound "brain/sight" at full volume.

Examples

This example is taken from the boss cube shooter.

See:
   SSWV A 181 A_BrainAwake
   SSWV A 150 A_BrainSpit  // See SpawnShot
   Wait