A_BrainAwake
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void A_BrainAwake()
Usage
Plays the sound "brain/sight" at full volume. Has no other uses, so A_StartSound can be used instead in custom projects.
Used by BossEye.
ZScript definition
void A_BrainAwake()
{
A_StartSound("brain/sight", CHAN_VOICE, CHANF_DEFAULT, 1, ATTN_NONE);
}
Examples
This example is taken from the boss cube shooter.
See: SSWV A 181 A_BrainAwake; SSWV A 150 A_BrainSpit; Wait;