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|Note: This function has been superseded by A_StartSound, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.|
Plays the sound "brain/sight" at full volume.
This example is taken from the boss cube shooter.
See: SSWV A 181 A_BrainAwake SSWV A 150 A_BrainSpit // See SpawnShot Wait