A_BrainAwake

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For more information on this article, visit the A_BrainAwake page on the Doom Wiki.


Actor

void A_BrainAwake()

Usage

Plays the sound "brain/sight" at full volume. Has no other uses, so A_StartSound can be used instead in custom projects.

Used by BossEye.

ZScript definition

	void A_BrainAwake()
	{
		A_StartSound("brain/sight", CHAN_VOICE, CHANF_DEFAULT, 1, ATTN_NONE);
	}

Examples

This example is taken from the boss cube shooter.

See:
   SSWV A 181 A_BrainAwake;
   SSWV A 150 A_BrainSpit;
   Wait;