A_BulletAttack
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A_BulletAttack
(no parameters)
Performs a hitscan attack. The amount of bullets fired is specified with the actor's Damage property. Additionally the attack sound is being played.
Examples
This is a shotgun zombie. It fires 5 bullets, according to its Damage property.
ACTOR ShotgunZombie : ZombieMan { Damage 5 States { Missile: POSS E 10 A_FaceTarget POSS F 8 A_BulletAttack POSS E 8 Goto See } }