A_CheckPlayerDone
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A_CheckPlayerDone
(no parameters)
Removes the actor unless it is currently assigned to a player. This can be used in the player's death state to ensure the player has respawned before removing the corpse.
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |