A_CheckTerrain
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A_CheckTerrain
(no parameters)
Applies the effects of sector types 115 (instant death) and 118 (Strife's water scroller) to the calling actor.
Used in Strife for the shooting range targets and for the converted peasants, to move or remove them according to the sector they are currently in.
Examples
Strife's 'zombie' peasant actor:
ACTOR Zombie : StrifeHumanoid 169 { Game Strife Health 31 Radius 20 Height 56 PainChance 0 // is put into Pain state only by a Teleport_ZombieChanger line +SOLID +SHOOTABLE +FLOORCLIP +CANPASS +CANPUSHWALLS +ACTIVATEMCROSS MinMissileChance 150 MaxStepHeight 16 MaxDropOffHeight 32 Translation 0 ConversationID 28, -1, -1 DeathSound "zombie/death" States { Spawn: PEAS A 5 A_CheckTerrain // looks like a Peasant Loop Pain: AGRD A 5 A_CheckTerrain // looks like an Acolyte Loop Death: GIBS M 5 A_TossGib GIBS N 5 A_XScream GIBS O 5 A_NoBlocking GIBS PQRST 4 A_TossGib GIBS U 5 GIBS V 1400 Stop } }