A_CustomComboAttack
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A_CustomComboAttack (string missiletype, float spawnheight, int damage, string meleesound, string damagetype, bool bleed)
Usage
A customizable combo attack for monsters. The actor performs either a melee or missile attack depending on the distance to the target. A melee attack will be used if the target is within the actor's specified melee range. Otherwise, a projectile is generated instead.
Parameters
- missiletype: The class name of the missile to spawn.
- spawnheight: The height of the spawned missile.
- damage: The melee damage dealt to the target.
- meleesound: The sound played when the melee attack is used.
- damagetype: The type of damage dealt if a melee attack is used. Defaults to "melee".
- bleed: Controls whether the target bleeds on a successful hit by the melee attack. Defaults to true.
Examples
This example actually replicates the Baron of Hell's attack (A_BruisAttack) using this function:
Melee: Missile: BOSS EF 8 A_FaceTarget BOSS G 8 A_CustomComboAttack("BaronBall", 32, 10 * random(1, 8), "baron/melee") Goto See