From ZDoom Wiki
Jump to navigation Jump to search

(no parameters)

Decreases the calling actor's tics field by a random number between 0 and 64. This affects the time taken by the calling actor to move to the next state; contrarily to what the name implies it shortens the wait since the actor moves on the next state when its tic counter reaches 0.

This codepointer is restricted to SerpentGib1 and derived classes.