A_DropWeaponPieces
		
		
		
		
		
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A_DropWeaponPieces (string p1 , string p2 , string p3)
Spawns all three items with a slight random outward momentum from the calling actor.
Examples
When this imp is defeated, it drops a pool of blood, a blue key and a slowly moving fireball to potentially hurt the killer even after death.
	Death:
	TROO I 8
	TROO J 8 A_Scream
	TROO K 6
	TNT1 A 0 A_DropWeaponPieces("SmallBloodPool","BlueCard","DoomImpBall") // to simulate DropItem, it has to be called together w/ A_Fall
	TROO L 6 A_Fall
	TROO M -1
	stop