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(no parameters)

Checks if the current weapon has enough ammo, and if so, jumps to its FireGlow state.

It's an equivalent of doing the following, in Timon's Axe Fire state:

    FAXE B 4 Offset (15, 32) A_JumpIfInventory ("Mana1", 1, "FireGlow")

This codepointer is restricted to FWeapAxe and derived classes.