From ZDoom Wiki
Jump to navigation Jump to search

(no parameters)

Calls A_Raise and checks if the current weapon has enough ammo. If so, jumps to its SelectGlow state.

It is an equivalent of doing the following, in Timon's Axe select state:

    FAXE A 0 A_JumpIfInventory ("Mana1", 1, "SelectGlow")
    FAXE A 1 A_Raise

This codepointer is restricted to FWeapAxe and derived classes.