A_FPunchAttack

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A_FPunchAttack
(no parameter)

Search for a possible target in a 90° cone in front of the calling player, starting right ahead and scanning rightwards up to 45°, then going back center and scanning leftwards up to -45°. The range for this attack is of 128 units, twice the default range for most melee attacks. If a target is found, the special1 counter is increased by one. The exact effects of the attack depend on the value of that counter.

  • A value of less than three: the victim is dealt between 40 and 55 points of damage, is pushed back with a strength of two, and a PunchPuff is used by the attack.
  • A value of three: the victim is dealt between 80 and 110 points of damage, is pushed back with a strength of six, and a HammerPuff is used by the attack. The counter is reset to 0, the weapon goes to its "Fire2" state, and the player plays the sound "*fistgrunt on the VOICE channel.

If the attack does not strike a creature or other attackable object, the counter is also reset to 0. A PunchPuff is spawned if it strikes a wall within 64 units (half the attack range of this function).

This codepointer is restricted to FWeapFist and derived classes.