A_FirePlasma
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A_FirePlasma
(no parameters)
Fires a PlasmaBall, activates the Flash state sequence and sometimes randomly offsets the Flash sequence by 1 frame.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
action void A_FirePlasma()
{
if (player == null)
{
return;
}
Weapon weap = player.ReadyWeapon;
if (weap != null && invoker == weap && stateinfo != null && stateinfo.mStateType == STATE_Psprite)
{
if (!weap.DepleteAmmo (weap.bAltFire, true, 1))
return;
State flash = weap.FindState('Flash');
if (flash != null)
{
player.SetSafeFlash(weap, flash, random[FirePlasma](0, 1));
}
}
SpawnPlayerMissile ("PlasmaBall");
}
Examples
Fire state from Plasmagun:
Fire: PLSG A 3 A_FirePlasma PLSG B 20 A_ReFire Goto Ready