A_InquisitorAttack
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A_InquisitorAttack
(no parameters)
Does nothing if the calling actor has no target. Otherwise, calls A_FaceTarget and spawns two InquisitorShot projectiles at an angle of 2.8125°, which both diverge upwards from their ideal trajectory: the one to the left with an added vertical velocity of 9 units, the one to the right with an added vertical velocity of 16 units.
This codepointer is restricted to Inquisitor and derived classes.