|Choice||Missile type||Attack sound|
Then it plays the sound "KoraxAttack" on the VOICE channel and the chosen sound on the WEAPON channel.
Finally, it shoots six actors of the chosen missile type, using the following U, V coordinates relative to the calling actor's current facing:
|Left arms||Right arms|
|Upper arms||(-0.0006, 108)||(0.0006, 104)|
|Middle arms||(-0.0008, 82)||(0.0008, 86)|
|Lower arms||(-0.0008, 54)||(0.0008, 53)|
The U position is changed into X and Y coordinates relative to calling actor's position using the calling actor's angle and basic trigonometry, the V position is turned into a Z coordinate relative to the calling actor's position after floorclip adjustment.
This codepointer is restricted to Korax and derived classes.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.|