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(no parameters)

Fires eight HeadFX2 projectiles in the eight cardinal and intercardinal directions, and gives them a slow vertical velocity of -0.6 (i.e., downwards). The calling actor's own angle and pitch is irrelevant. The calling actor's target is transferred to each shard, so this function only works as intended if called by a projectile.

This codepointer is restricted to HeadFX1 and derived classes.