A_LoopActiveSound
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A_LoopActiveSound
(no parameters)
Note: This function has been superseded by A_StartSound, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code. |
Usage
Plays the actor's ActiveSound, if one is defined, and causes it to loop seamlessly. The sound can be stopped with A_StopSound.
This function doesn't work on weapons.