void A_NoBlocking [(bool drop)]
void A_Fall ()
The function does the following:
- It makes the actor visible if it is stealth.
- It makes it non-solid.
- It makes it spawn its dialogue-set and "regular" drop items.
- It clears the dialogue that is assigned to it.
Note that unlike the dialogue-set drop item, which is cleared from the actor after it is spawned (cleared since the actor no longer has a dialogue assigned to it), the regular drop items are not, which means that these items are spawned each time the function is called. Also, if the actor has both dialogue-set and regular drop items, it only spawns the dialogue-set one for that function call. For all subsequent calls, the regular drop items are spawned, instead.
A_Fall is an alternative name which is Doom's original name for this function. It functions identically to the default A_NoBlocking call with default parameters.
- drop: Determines whether the actor's DropItem will be spawned. Default is true.
Death: CPOS H 5 CPOS I 5 A_Scream CPOS J 5 A_NoBlocking CPOS KLM 5 CPOS N -1 stop