A_SetDamageType
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A_SetDamageType(name damagetype)
Sets the specified damage type for the caller. This accepts the already-defined damage types supported by the engine as well as user-defined ones.
Examples
This rocket will do two types of damage: Direct hit causes default non-elemental damage, but the explosion itself causes fire damage.
ACTOR RocketElement : Rocket { States { Death: MISL B 0 Bright A_SetDamageType("Fire") MISL B 8 Bright A_Explode MISL C 6 Bright MISL D 4 Bright Stop } }