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void A_SpriteOffset [(double ox [, double oy])]
Sets the calling actor's sprite offsets. The offsets are set relative to the sprite's built-in offsets.
- ox: the horizontal offset. Positive values shift the sprite to the right, while negative values shift it to the left. Default is 0.0.
- oy: the vertical offset. Positive values shift the sprite downward, while negative values shift it upwards. Default is 0.0.
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