From ZDoom Wiki
Jump to navigation Jump to search

void A_StopAllSounds ()


Stops all the sounds that are playing by the calling actor. This function is the equivalent of using A_StopSounds while passing 0 to both parameters.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

See also