A_TimeBomb

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A_TimeBomb
(no parameters)

Raises the calling actor's Z position by 32 units, changes its render style to additive, and uses it as the center of an explosion dealing 128 damage spread over an area with a radius of 128 units. The calling actor's damagetype property is used as the damage type inflicted by the explosion, and the calling actor's target is used as the actor responsible for the explosion for infighting and scoring purposes.

This codepointer is restricted to ActivatedTimeBomb and derived classes.