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Note: This feature is for ZScript only.

void AdjustFloorClip()


Sets the floor clipping of the Actor based on what kind of floor it's currently standing on. This is what handles making Actors appear as though their feet are under water when standing in liquid terrains. Often called after the Actor has changed its vertical position.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.