AimTarget
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Actor AimTarget ()
Usage
Finds another actor in the direction the calling actor is facing. This function is also used by A_Mushroom and A_JumpIfCloser.
Return value
- Actor — a pointer to the actor that was found by the function; if nothing was found, returns null.
Examples
This Pistol-derived class has a special alt fire that prints out the class name of the of the actor in front of the player to the console, if any.
class ScannerPistol : Pistol { Actor FoundActor; // Pointer to the actor that was found. States { AltFire: PISG A 16 { invoker.FoundActor = AimTarget(); // Set the actor found by AimTarget() as the FoundActor. if (invoker.FoundActor) { A_StartSound ("Misc/Chat",CHAN_WEAPON,CHANF_OVERLAP); Console.Printf ("There is a %s in front of you.", invoker.FoundActor.GetClassName()); invoker.FoundActor = null; // Remove pointer for the next AltFire. } else { A_StartSound ("Misc/Chat",CHAN_WEAPON,CHANF_OVERLAP); Console.Printf ("No actor was found!"); } } Goto Ready; } }
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
Actor AimTarget()
{
FTranslatedLineTarget t;
BulletSlope(t, ALF_PORTALRESTRICT);
return t.linetarget;
}