Category:ZScript
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This category is for articles related to the ZScript content definition and scripting language.
Subcategories
This category has the following 2 subcategories, out of 2 total.
U
- Use of fonts (10 P)
Z
- ZScript guides (24 P)
Pages in category "ZScript"
The following 200 pages are in this category, out of 448 total.
(previous page) (next page)A
- AbsAngle
- AbsorbDamage
- Activate
- Activate (Line)
- ActivateMenu
- ActivateSpecial
- Classes:Actor
- Actor replacement
- Actor virtual functions
- AddInventory
- AdjustFloorClip
- A DoChase
- A DropItem
- A Face
- A FireBullets
- A FireProjectile
- AimLineAttack
- AimTarget
- Classes:Ammo
- AngleTo
- AngleToVector
- ApplyDamageFactor
- ApplyDamageFactors
- ApplyKickback
- A RailAttack
- A SetMugshotState
- A SpawnParticleEx
- A SpawnProjectile
- A SprayDecal
- AttachToOwner
C
- CallTryPickup
- CanCollideWith
- CanPickup
- CanRaise
- CanReceive
- CanResurrect
- CanSeek
- CanTalk
- ChangeHeight
- ChangeLevel (ZScript)
- ChangeSky (ZScript)
- ChangeTid
- CheckAmmo
- CheckArmorType
- CheckBlock
- CheckFakeFloorTriggers
- CheckFor3DCeilingHit
- CheckFor3DFloorHit
- CheckFOV
- CheckIfCloser
- CheckIfInTargetLOS
- CheckIfSeen
- CheckIfTargetInLOS
- CheckKeys
- CheckLocalView
- CheckLOF
- CheckMeleeRange
- CheckMeleeRange2
- CheckMissileRange
- CheckMissileSpawn
- CheckMonsterUseSpecials
- CheckMove
- CheckNoDelay
- CheckPortalTransition
- CheckPosition
- CheckRange
- CheckSightOrRange
- CheckSight (ZScript)
- CheckSplash
- Classes
- Classes:ActorIterator
- Classes:AltHUD
- Classes:BaseStatusBar
- Classes:Behavior
- Classes:BlockLinesIterator
- Classes:BlockThingsIterator
- Classes:BrokenLines
- Classes:Canvas
- Classes:DynamicValueInterpolator
- Classes:HUDFont
- Classes:InventoryBarState
- Classes:LinearValueInterpolator
- Classes:LineTracer
- Classes:Menu
- Classes:PSprite
- Classes:ScriptUtil
- Classes:SectorTagIterator
- Classes:Shape2D
- Classes:StateProvider
- Classes:Thinker
- Classes:ThinkerIterator
- Classes:ViewPosition
- Classes:VisualThinker
- Clear
- ClearBounce
- ClearClipRect
- ClearCounters
- ClearFOVInterpolation
- ClearInterpolation
- ClearInventory (ZScript)
- ClearModelFlag
- ClearScreen
- ClearStencil
- ClearTransform
- Coding language differences
- CollidedWith
- Controlling dynamic lights
- CopyBloodColor
- CopyFriendliness
- CountInv
- CountsAsKill
- CreateCopy
- Creating multiplayer-friendly ZScript
D
- DamageMobj
- Deactivate
- DeltaAngle
- DepleteAmmo
- DepleteOrDestroy
- Destroy
- DetachFromOwner
- Dictionary
- Die
- Dim
- Distance2D
- Distance2DSquared
- Distance3D
- Distance3DSquared
- DoEffect
- DoMissileDamage
- DoSpecialDamage
- Draw
- DrawBar (BaseStatusBar)
- DrawChar
- DrawFrame
- DrawImage (BaseStatusBar)
- DrawImageRotated
- DrawInventoryBar (BaseStatusBar)
- DrawLine
- DrawLineFrame
- DrawShape
- DrawShapeFill
- DrawString (BaseStatusBar)
- DrawText
- DrawTexture
- DrawTexture (BaseStatusBar)
- DrawThickLine
- DropInventory (ZScript)
- Dynamic arrays
G
- GameType (ZScript)
- GetAge
- GetAmmoCapacity (Actor)
- GetAmount
- GetAspectRatio
- GetAtkState
- GetBobOffset
- GetCameraHeight
- GetChangedHeight
- GetCharacterName
- GetClass
- GetClassName
- GetClipRect
- GetCurrentAmmo
- GetCVar (DECORATE)
- GetDecalName
- GetDefaultByType
- GetDefaultSpeed
- GetDropItems
- GetFloorTerrain
- GetFriction
- GetFullscreenRect
- GetGibHealth
- GetGravity
- GetHeight
- GetIcon
- GetInventoryIcon
- GetLevelSpawnTime
- GetMaxHealth
- GetMidTexturePosition
- GetModifiedDamage
- GetMugShot
- GetObituary
- GetParentAmmo