Category:ZScript
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This category is for articles related to the ZScript content definition and scripting language.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "ZScript"
The following 200 pages are in this category, out of 299 total.
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- CanRaise
- CanResurrect
- CanSeek
- ChangeHeight
- ChangeLevel (ZScript)
- ChangeSky (ZScript)
- ChangeTid
- CheckArmorType
- CheckBlock
- CheckFakeFloorTriggers
- CheckFor3DCeilingHit
- CheckFor3DFloorHit
- CheckFOV
- CheckIfCloser
- CheckIfInTargetLOS
- CheckIfSeen
- CheckIfTargetInLOS
- CheckKeys
- CheckLocalView
- CheckLOF
- CheckMeleeRange
- CheckMeleeRange2
- CheckMissileRange
- CheckMissileSpawn
- CheckMonsterUseSpecials
- CheckMove
- CheckNoDelay
- CheckPortalTransition
- CheckPosition
- CheckRange
- CheckSightOrRange
- CheckSight (ZScript)
- CheckSplash
- Classes
- Classes:BaseStatusBar
- Classes:DynamicValueInterpolator
- Classes:LinearValueInterpolator
- Classes:LineTracer
- Classes:Menu
- Classes:StateProvider
- Clear
- ClearBounce
- ClearClipRect
- ClearCounters
- ClearFOVInterpolation
- ClearInterpolation
- ClearInventory (ZScript)
- ClearScreen
- ClearStencil
- ClearTransform
- Coding language differences
- Controlling dynamic lights
- CopyBloodColor
- CopyFriendliness
- CountInv
- CountsAsKill
- Creating multiplayer-friendly ZScript
D
- DamageMobj
- DeltaAngle
- DepleteAmmo
- Dictionary
- Die
- Dim
- DoMissileDamage
- Draw
- DrawChar
- DrawFrame
- DrawImage (BaseStatusBar)
- DrawImageRotated
- DrawInventoryIcon
- DrawLine
- DrawLineFrame
- DrawShape
- DrawShapeFill
- DrawString (BaseStatusBar)
- DrawText
- DrawTexture
- DrawTexture (BaseStatusBar)
- DrawThickLine
- DropInventory (ZScript)
- Dynamic arrays
G
- GameType (ZScript)
- GetAge
- GetAmmoCapacity (Actor function)
- GetAmount
- GetAspectRatio
- GetCameraHeight
- GetChangedHeight
- GetCharacterName
- GetClass
- GetClassName
- GetClipRect
- GetCurrentAmmo
- GetCVar (DECORATE)
- GetDefaultByType
- GetDefaultSpeed
- GetFloorTerrain
- GetFriction
- GetFullscreenRect
- GetGravity
- GetHeight
- GetIcon
- GetInventoryIcon
- GetLevelSpawnTime
- GetMaxHealth (Actor)
- GetMaxHealth (PlayerPawn)
- GetModifiedDamage
- GetMugShot
- GetObituary
- GetParentAmmo
- GetRadiusDamage
- GetRenderStyle
- GetReplacee
- GetReplacement
- GetSpawnableType
- GetSpecies
- GetSpriteIndex
- GetTag
- GetTextScreenSize
- GetViewWindow
- GetWidth
- GiveBody
- GiveInventory (Actor)
- GiveInventoryType
- GiveSecret
- G SkillPropertyFloat
- G SkillPropertyInt