CheckFor3DFloorHit

From ZDoom Wiki
Jump to navigation Jump to search
Note: This feature is for ZScript only.


bool CheckFor3DFloorHit(double z, bool trigger)

Usage

Checks if the Actor is currently standing on top of a 3D sector.

Parameters

  • z - The z position to check at. This is not relative to the Actor.
  • trigger - If true, trigger the sector action if it has one for hitting the floor.

Return value

Returns true if the Actor is on the top of a 3D sector at the specified z.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.