CheckSightOrRange
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Note: This feature is for ZScript only. |
bool CheckSightOrRange(double distance[, bool two_dimension])
Usage
Checks if the Actor is visible to or in range of any players or cameras a player is looking through.
Parameters
- distance - The range to check against.
- two_dimension - False by default. If true, the distance will only be checked along the xy axis.
Return value
Returns false if a player can see the Actor or is in range.
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |