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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Alien bubble column
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Actor type
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Light source
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Game
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(Strife)
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DoomEd Number
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221
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Class Name
|
AlienBubbleColumn
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Conversation ID
|
290
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Puzzle Item ID
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N/A
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Classes: AlienBubbleColumn
An alien column of bubbles which emits an ambient sound.
class AlienBubbleColumn : Actor
{
Default
{
Radius 16;
Height 128;
+SOLID
ActiveSound "ambient/alien5";
}
States
{
Spawn:
BUBB A 4 A_LoopActiveSound;
Loop;
}
}