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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ammo satchel
Actor type Ammo Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 183 Class Name AmmoSatchel
Spawn ID 144 Identifier T_BACKPACK
Conversation ID 187, 181, 184 Puzzle Item ID N/A

Classes: InventoryBackpackItemAmmoSatchel
The ammo satchel contains a sample of each ammunition type (the quantity of which depends on the ammunition, not on the backpack) and extends the carrying capacity of each ammunition type (again, this is a factor of the ammunition).

DECORATE definition

ACTOR AmmoSatchel : BackpackItem
  Inventory.Icon "I_BKPK"
  Tag "$TAG_AMMOSATCHEL" // "Ammo Satchel"
  Inventory.PickupMessage "$TXT_AMMOSATCHEL" // "You picked up the ammo satchel."
    BKPK A -1