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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Ammo satchel
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Actor type
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Ammo
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Game
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(Strife)
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DoomEd Number
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183
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Class Name
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AmmoSatchel
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Spawn ID
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144
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Identifier
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T_BACKPACK
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Conversation ID
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187, 181, 184
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Puzzle Item ID
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N/A
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Classes: Inventory→BackpackItem→AmmoSatchel
The ammo satchel contains a sample of each ammunition type (the quantity of which depends on the ammunition, not on the backpack) and extends the carrying capacity of each ammunition type (again, this is a factor of the ammunition).
ACTOR AmmoSatchel : BackpackItem
{
+FLOORCLIP
Inventory.Icon "I_BKPK"
Tag "$TAG_AMMOSATCHEL" // "Ammo Satchel"
Inventory.PickupMessage "$TXT_AMMOSATCHEL" // "You picked up the ammo satchel."
States
{
Spawn:
BKPK A -1
Stop
}
}