|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
|
Arachnotron plasma
|
Actor type
|
Explosive
|
Game
|
(Doom2)
|
DoomEd Number
|
None
|
Class Name
|
ArachnotronPlasma
|
Spawn ID
|
129
|
Identifier
|
T_ARACHNOTRONPLASMA
|
Classes: ArachnotronPlasma
The projectile fired by an Arachnotron.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class ArachnotronPlasma : Actor
{
Default
{
Radius 13;
Height 8;
Speed 25;
Damage 5;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 0.75;
SeeSound "baby/attack";
DeathSound "baby/shotx";
}
States
{
Spawn:
APLS AB 5 BRIGHT;
Loop;
Death:
APBX ABCDE 5 BRIGHT;
Stop;
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR ArachnotronPlasma
{
Radius 13
Height 8
Speed 25
Damage 5
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 0.75
SeeSound "baby/attack"
DeathSound "baby/shotx"
States
{
Spawn:
APLS AB 5 Bright
Loop
Death:
APBX ABCDE 5 Bright
Stop
}
}
class ArachnotronPlasma : Actor
{
Default
{
Radius 13;
Height 8;
Speed 25;
Damage 5;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 0.75;
SeeSound "baby/attack";
DeathSound "baby/shotx";
}
States
{
Spawn:
APLS AB 5 BRIGHT;
Loop;
Death:
APBX ABCDE 5 BRIGHT;
Stop;
}
}