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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Armor bonus
Actor type Armor Game MiniDoomLogoIcon.png
DoomEd Number 2015 Class Name ArmorBonus
Spawn ID 22 Identifier T_ARMORBONUS

Classes: InventoryArmorBasicArmorBonusArmorBonus

Armor bonuses add 1% of additional armor to the player, up to 200%. If the player already had armor left, the protection percent is unchanged. Otherwise, the player is granted 33% protection (same as the Green Armor).

DECORATE definition

ACTOR ArmorBonus : BasicArmorBonus
  Radius 20
  Height 16
  Inventory.PickupMessage "$GOTARMBONUS" // "Picked up an armor bonus."
  Inventory.Icon "ARM1A0"
  Armor.SavePercent 33.335
  Armor.SaveAmount 1
  Armor.MaxSaveAmount 200