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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Armor bonus
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Actor type
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Armor
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Game
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(Doom)
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DoomEd Number
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2015
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Class Name
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ArmorBonus
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Spawn ID
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22
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Identifier
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T_ARMORBONUS
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Classes: Inventory→Armor→BasicArmorBonus→ArmorBonus
Armor bonuses add 1% of additional armor to the player, up to 200%. If the player already had armor left, the protection percent is unchanged. Otherwise, the player is granted 33% protection (same as the Green Armor).
ACTOR ArmorBonus : BasicArmorBonus
{
Radius 20
Height 16
Inventory.PickupMessage "$GOTARMBONUS" // "Picked up an armor bonus."
Inventory.Icon "ARM1A0"
Armor.SavePercent 33.335
Armor.SaveAmount 1
Armor.MaxSaveAmount 200
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
States
{
Spawn:
BON2 ABCDCB 6
Loop
}
}