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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Armor bonus
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Actor type
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Armor
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Game
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(Doom)
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DoomEd Number
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2015
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Class Name
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ArmorBonus
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Spawn ID
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22
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Identifier
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T_ARMORBONUS
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Classes: Inventory→Armor→BasicArmorBonus→ArmorBonus
Armor bonuses add 1% of additional armor to the player, up to 200%. If the player already had armor left, the protection percent is unchanged. Otherwise, the player is granted 33% protection (same as the Green Armor).
Like all items of this type, this is based on the BasicArmorBonus class, which is a special type of armor pickup that adds to the current armor without overriding its values (such as damage absorption percentage).
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class ArmorBonus : BasicArmorBonus
{
Default
{
Radius 20;
Height 16;
Inventory.Pickupmessage "$GOTARMBONUS";
Inventory.Icon "BON2A0";
Armor.Savepercent 33.335;
Armor.Saveamount 1;
Armor.Maxsaveamount 200;
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
}
States
{
Spawn:
BON2 ABCDCB 6;
loop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR ArmorBonus : BasicArmorBonus
{
Radius 20
Height 16
Inventory.PickupMessage "$GOTARMBONUS" // "Picked up an armor bonus."
Inventory.Icon "ARM1A0"
Armor.SavePercent 33.335
Armor.SaveAmount 1
Armor.MaxSaveAmount 200
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
States
{
Spawn:
BON2 ABCDCB 6
Loop
}
}